Week 1, Practice A
Ball mastery at speed
Equipment, about 72 min total
- 1 ball per player
- 20 flat cones
- 2 goals or pugg goals
- Bibs for 1 team
- 6 tall cones for gates
1Arrival play
Warm-up · 8 minSetup
- Field and goals set up before players arrive.
- Balls out. Whoever is here plays right away, teams even as kids arrive.
- No coaching, no lines: the game starts the practice.
Coaching points
- Greet every player by name as they join.
- Watch who is confident with the ball today.
Easier or harder
Easier: smaller area so touches come fast. Harder: nothing, it is play.
2Ball Mastery Ladder
Warm-up · 10 minSetup
- Every player with a ball, spread across the grid.
- 20 seconds each: toe taps, foundations, sole rolls left, sole rolls right.
- Then 60 seconds of free dribbling at full speed.
- Repeat the circuit twice, faster each time.
Coaching points
- Speed with the ball is the U12 currency. Push the pace.
- Touches must stay clean at speed: quality before chaos.
Easier or harder
Easier: 30-second blocks. Harder: full circuit with the weaker foot.
3Dribble and Turn at Pace
Practice · 12 minSetup
- Two cone gates on the far line. Players dribble down in pairs.
- Turn at the gate with any turn, race back over your own line.
- Loser does 3 burpees, winner keeps the honor of going first next.
- 8 rounds, rotate opponents.
Coaching points
- Turns at speed need a shorter last touch.
- Get your body low through the turn, explode out.
Easier or harder
Easier: solo, no race. Harder: a defender chases you 2 seconds after you turn.
4Gates Dribbling
Practice · 12 minSetup
- Scatter 6 cone gates, 2 yards wide, inside a 20x20 grid.
- Every player has a ball.
- Dribble through a gate to score a point, then find another.
- Most points in 3 minutes wins. New round every 3 minutes.
Coaching points
- Small touches through the gate, big touches between gates.
- Scan for the next open gate before you arrive at this one.
Easier or harder
Easier: 4 yard gates. Harder: gates close after use, or one defender hunts balls.
5Knockout
Fun game · 12 minSetup
- A 20x20 yard grid. Every player dribbles their own ball inside it.
- While dribbling, kick other players balls out of the grid.
- If your ball goes out, you do 5 toe taps and come back in.
- Play for 2 minutes. Whoever kept their ball longest wins.
Coaching points
- Put your body between your ball and the attacker to shield it.
- Turn fast when a player lunges at your ball.
Easier or harder
Easier: make the grid bigger. Harder: shrink the grid every minute.
6Small-sided game, 6v6
Match · 18 minSetup
- Split the team into equal 6v6 teams with bibs.
- Small field with a small goal at each end. Balls behind every goal.
- Theme condition: a goal after beating a player with a turn counts double.
- Roll new balls in when one goes out. Keep the game flowing.
Coaching points
- Praise the theme when you see it, once, briefly.
- Let the game teach: no stoppages for coaching lectures.
Easier or harder
Easier: bigger goals, no goalkeepers. Harder: winners stay on, or a two-touch rule for a round.
Mark it as run after practice: your progress shows on the season overview and stays in this browser.