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U10 Pack · Week 1, Practice B

Turns under pressure

62 min

Equipment: 1 ball per player · 20 flat cones · 2 pugg goals or tall-cone goals · Bibs for 1 team · 6 tall cones for gates

  1. 1. Arrival play

    Warm-up · 8 min
    Balls out, play as you arriveAABB

    Setup

    1. Field and goals set up before players arrive.
    2. Balls out. Whoever is here plays right away, teams even as kids arrive.
    3. No coaching, no lines: the game starts the practice.

    Coaching points

    • Greet every player by name as they join.
    • Watch who is confident with the ball today.

    Easier: smaller area so touches come fast. Harder: nothing, it is play.

  2. 2. Turn and Breathe

    Warm-up · 12 min
    Dribble to the line, turn, explode backAA

    Setup

    1. Pairs across the grid, each with a ball.
    2. Dribble to the far line, turn with any turn, explode back 3 touches.
    3. Rest while your partner goes.
    4. 4 turns of the grid, name your turn out loud.

    Coaching points

    • Reach the line under control, not just fast.
    • After the turn, first touch goes forward.

    Easier: shorter grid. Harder: partner jogs beside as a shadow defender.

  3. 3. Knockout

    Fun game · 12 min
    Everyone dribbles. Kick balls out, protect your ownAAAAAB

    Setup

    1. A 20x20 yard grid. Every player dribbles their own ball inside it.
    2. While dribbling, kick other players balls out of the grid.
    3. If your ball goes out, you do 5 toe taps and come back in.
    4. Play for 2 minutes. Whoever kept their ball longest wins.

    Coaching points

    • Put your body between your ball and the attacker to shield it.
    • Turn fast when a player lunges at your ball.

    Easier: make the grid bigger. Harder: shrink the grid every minute.

  4. 4. King of the Ring

    Fun game · 12 min
    Keep your ball in, kick others outAAAAB

    Setup

    1. A 20x20 grid. Every player has a ball except one hunter.
    2. Players dribble around and keep their ball inside the grid.
    3. The hunter kicks balls out. A player whose ball is out becomes a hunter.
    4. Play until one player remains: the King of the Ring.

    Coaching points

    • Shield the ball with your body, arm out, ball on the far foot.
    • Stay away from the crowd of hunters.

    Easier: start with 2 hunters only. Harder: play the final 4 in a smaller ring.

  5. 5. Small-sided game, 5v5

    Match · 18 min
    turn out of trouble in your own half for a bonus pointAAAABBBB

    Setup

    1. Split the team into equal 5v5 teams with bibs.
    2. Small field with a small goal at each end. Balls behind every goal.
    3. Theme condition: turn out of trouble in your own half for a bonus point.
    4. Roll new balls in when one goes out. Keep the game flowing.

    Coaching points

    • Praise the theme when you see it, once, briefly.
    • Let the game teach: no stoppages for coaching lectures.

    Easier: bigger goals, no goalkeepers. Harder: winners stay on, or a two-touch rule for a round.