U12 Pack · Week 1, Practice B
Dribbling to beat players
60 min
Equipment: 1 ball per player · 20 flat cones · 2 goals or pugg goals · Bibs for 1 team · 6 tall cones for gates
1. Arrival play
Warm-up · 8 minSetup
- Field and goals set up before players arrive.
- Balls out. Whoever is here plays right away, teams even as kids arrive.
- No coaching, no lines: the game starts the practice.
Coaching points
- Greet every player by name as they join.
- Watch who is confident with the ball today.
Easier: smaller area so touches come fast. Harder: nothing, it is play.
2. Cones Beat Streak
Warm-up · 10 minSetup
- Scattered cones, every player with a ball, 60 second rounds.
- Score a point for every cone you dribble past cleanly.
- Knock a cone over, lose a point. Honest counting.
- Play 4 rounds, crown a champion.
Coaching points
- Change of direction with both feet.
- The best dribblers touch the ball every step.
Easier: wider cones. Harder: two players share the same cones.
3. 1v1 to Two Goals
Fun game · 14 minSetup
- A 20x15 yard field with a small goal on each corner at both ends.
- One attacker, one defender, coach serves the ball to start.
- Attacker scores in either goal. Defender scores by dribbling out.
- Play 45 seconds, then swap roles. Keep rotating quickly.
Coaching points
- Use the goal the defender leaves open.
- Change of pace beats fancy feet: slow, then burst.
Easier: 2 goals only, one per end. Harder: both players can score in any goal.
4. 1v1 Ladder
Fun game · 14 minSetup
- Set 3 to 5 small fields side by side, each with a small goal at one end.
- Two lines of players. Field 1 plays first, winners move up, others stay.
- Coach serves a ball to start each 45 second duel.
- Most wins up the ladder after 10 minutes.
Coaching points
- Attack the defender at speed: a slow duel is easy to defend.
- One move, then go. Do not dance on the ball.
Easier: bigger goals. Harder: losing scorer does 3 step-backs, winner feeds next ball.
5. Small-sided game, 6v6
Match · 14 minSetup
- Split the team into equal 6v6 teams with bibs.
- Small field with a small goal at each end. Balls behind every goal.
- Theme condition: a goal after a 1v1 win counts double.
- Roll new balls in when one goes out. Keep the game flowing.
Coaching points
- Praise the theme when you see it, once, briefly.
- Let the game teach: no stoppages for coaching lectures.
Easier: bigger goals, no goalkeepers. Harder: winners stay on, or a two-touch rule for a round.